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Portal 2 perpetual testing initiative

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Glitch = anomaly, small bug not crashing the game, but having more or less of consequences for the progress of the play.Map = card, puzzle, chamber or testing room, in short o).I will complete it according to my discoveries and reflections, by taking into account your remarks. It presents different aspects and techniques to make discover all the potential of this game.

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This guide goes around the rooms editor, Puzzle Maker (in design mode, or in conception mode) but also about behavior in test mode, 'preview of the puzzle in first person mode' (as in the course of test of the map by the players). I try to gather here all the 'tips and tricks' found to allow the beginners to progress, and to make more interesting maps and if possible without defects. PeTI (Perpetual Testing Initiative) the integrated creation environment of Portal 2, is ergonomic enough so that we can very quickly create a testing room.īut to go beyond that, it is necessary to know the possibilities, more or less hidden and wanted, and the limitations of this tool, to make interesting and 'well lined' rooms.