Instead, Nintendo decided to change the art direction of the franchise altogether, using cel-shading to build a cartoonish world. At the time, fans were expecting the higher processing power of the Game Cube to deliver graphics that were even more realistic than those on the Nintendo 64. The history of Twilight Princess starts way before the game was officially announced: The year is 2001, and Nintendo just released the first footage for The Wind Waker, a departure from Ocarina of Time’s and Majora Mask’s somewhat realistic style.